SyFlex in "Assassin's Creed"

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Assassin's Creed_Ubisoft_SyFlex_2
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Clips courtesy of Ubisoft Entertainment. © 2006 Ubisoft Entertainment. All Rights Reserved.

What

Game trailer

Who

Client/Publisher: Ubisoft
Production: Ubisoft Cinematics Studio Montreal
Lead VFX: Patrick Parenteau
SyFlex artists: Raonull Conover, Pierre Cataford, Hugo Bergeron, Mathieu Dufresne, Marc-Andre Carbonneau, Simon Habib

Where

SyFlex was used to animate cloth in all ‘hero’ shots (that's 24 shots) of the trailer for Ubisoft's "Assassin's Creed". The full trailer is available here.

More

SyFlex artist Raonull Conover told us:

"Our production length start to finish was 4 months-but the SyFlex shots production took only a fraction of that. The shot which ended up being used for publicity (the third shot in clip #1) was actually not the most complicated to do. Some other shots, where the action was not slow motion - but was very high-impact were much harder.

For the most part, it is the two main characters who had cloth - the ‘Assassin’ and ‘Robert De Sable’ (the captain of the guard, but essentially the ‘bad guy’). Those two main characters have SyFlex in their animation in nearly every shot in which they are featured, even those with a distant POV.

Our story with SyFlex is probably getting pretty old by now - We use it because it works! (o:’ There always seems to be a way to get it to work in the context of a shot - even if it looks horrific at first. As long as the animation is correctly prepared for simulation - SyFlex always seems to be able to cloth it."

  

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